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MediaPipe in JavaScript

  1. Ready-to-use JavaScript Solutions
    1. Supported plaforms:

Ready-to-use JavaScript Solutions

MediaPipe currently offers the following solutions:

Click on a solution link above for more information, including API and code snippets.

Supported plaforms:

Browser Platform Notes
Chrome Android / Windows / Mac Pixel 4 and older unsupported. Fuschia
    unsupported.
Chrome iOS Camera unavailable in Chrome on iOS.
Safari iPad/iPhone/Mac iOS and Safari on iPad / iPhone /
    MacBook

The quickest way to get acclimated is to look at the examples above. Each demo has a link to a CodePen so that you can edit the code and try it yourself. We have included a number of utility packages to help you get started:

Note: See these demos and more at MediaPipe on CodePen

All of these solutions are staged in NPM. You can install any package locally with npm install. Example:

npm install @mediapipe/holistic.

If you would rather not stage these locally, you can rely on a CDN (e.g., jsDelivr). This will allow you to add scripts directly to your HTML:

<head>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils@0.1/drawing_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/holistic@0.1/holistic.js" crossorigin="anonymous"></script>
</head>

Note: You can specify version numbers to both NPM and jsdelivr. They are structured as <major>.<minor>.<build>. To prevent breaking changes from affecting your work, restrict your request to a <minor> number. e.g., @mediapipe/holistic@0.1.